GAMI World Litepaper
  • 🛸1. INTRODUCTION
  • 🌎2. GLOBAL GAMING MARKET & CRYPTO
  • 💢3. PROBLEM
    • 📍3.1 Tokenization
    • 📍3.2 NFT
    • 📍3.3 Decentralization
    • 📍3.4 Financial Freedom Redefined
    • 📍3.5 Funding
  • ⚡4. SOLUTION
    • ⚡4.1 Incubation Stages
    • ⚡4.2 Launchpad
  • 📊5. TOKENOMICS
  • 🛣️6. ROADMAP
  • 🔗7. LINKS
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2. GLOBAL GAMING MARKET & CRYPTO

Previous1. INTRODUCTIONNext3. PROBLEM

Last updated 3 years ago

Gamers are eager to adapt to the crypto environment.

Research* shows that, Fifty-five percent of millennial gamers own cryptocurrency.

More than two out of every three gamers want to use cryptocurrency in more ways in the gaming industry.

Seventy-five percent of the gamers want to convert their game assets to currencies that can be used on other platforms.

*Wordlwide Asset Exchange – February 2018

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