> For the complete documentation index, see [llms.txt](https://gami-world.gitbook.io/gami-world-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gami-world.gitbook.io/gami-world-litepaper/2.-global-gaming-market-and-crypto.md).

# 2. GLOBAL GAMING MARKET & CRYPTO

![](/files/YJiRFmd684JBIKPYj5B4)

Gamers are eager to adapt to the crypto environment.&#x20;

Research\* shows that, Fifty-five percent of millennial gamers **own** cryptocurrency.&#x20;

More than two out of every three gamers want to use cryptocurrency in more ways in the gaming industry.&#x20;

Seventy-five percent of the gamers want to **convert** their **game assets** to **currencies** that can be used on other platforms.

*\*Wordlwide Asset Exchange – February 2018*
