Selecting Abilities
Last updated
Last updated
Lock Color: Locks one selected color from the opponent’s board for the next turn
Concentrate: Your next attack will critically hit and deal 10% more damage if the enemy has a debuff
Minor Hack: The numbers over 15 on the opponent’s board are changed to “1”
Grenade: Throw a grenade to the opponents board, locking random 9 connecting square
Determination: The buff of the color resulting from the next roll is guaranteed to apply
Steal Buff: Repossess beneficial buffs from the opponent to yourself and replenish their duration
Minor Upgrade: The numbers under 10 on the player’s board are changed to “10”
Evasive Maneuvers: Your dodge chance is increased by 50%
Rewire Buff: Instantly replenishes player’s beneficial buffs
Recolor: Turns 15 random squares to selected color
Lights Out: Turns off the tile colors of the enemy player for 3 turns
Double Down: In your next turn, roll twice
Enrage: All numbers on the player’s board is multiplied by 1,5
Major Hack: All numbers on the opponent’s board is halved
Lock Ability: Locks all the abilities from the opponent for 1 turn
Reset Cooldown: Resets the cooldowns of player’s abilities